
Sebastien Hue is a French self-taught CG artist, concept artist, and art director renowned for his cinematic science-fiction environments and immersive world-building. After spending more than a decade working in logistics, he transitioned into a full-time art career and founded his freelance studio, Shue-Digital, in 2013. His work has contributed to major AAA entertainment projects for companies such as Axis Studios, Electronic Arts, Gaumont and Amazon Games.
Sebastien has been in the industry for almost 15 years and known for combining digital painting, photobashing and 3D workflows, he creates visually striking environments that blend realism with imaginative science-fiction concepts. Based in Montreal since 2023, he has served as Art Director at Black Ice Studios, leading the visual development of their flagship dystopian extraction shooter known under the code name « Citadels ».
Art Skills: Art Direction /Level Design /Game Design /Visual development /Concept Art /Digital Painting /Illustration /2D Matte Painting /Story Boarding /
Technical Skills:
Education: Keyart Workshop with Andrée Wallin, Self-Taught for 13 years in Art, Master Thesis in English
Speaker at: VisionXLive 2021 and View Conference 2021 (Online)
View Conference 2020 (Online)
View Conference 2019 (Turin, Italy)
We Are Playgrounds: The Art Department 2017 (Eindhoven, Holland)
Internet interviews and features:
2019
2017
2016
2015
2014
2013
